APN201 – Try Everything!
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The Pi I never unboxed
I bought a Raspberry Pi3 many years ago to take part in an art competition. I never opened the box. The competition passed. The box stayed on a shelf. Some years later I needed something to run my home automation, so I finally opened it and put Home Assistant on it. It did that job…
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FLÄTPÄCK
I made a game. It is called FLÄTPÄCK and it lives at apn201.itch.io/flatpack. You program a robot to walk through a furniture store and do the shopping. It came from two old ideas that don’t usually go together. The first is the IKEA store layout. The arrows on the floor, the one long path that…
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Long Road to Mars is out
I made a rocket game. It’s called Long Road to Mars and you can play it free in the browser at apn201.itch.io/lrtm. It started as a Lunar Lander tribute. The 1979 arcade game is one of those things that should not still work and somehow does. Side-on physics, fuel anxiety, the urge to swear at…
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Two Doors. One Person.
More than 30 years in IT, operations, security, film, and art, and no interest anymore in pretending those are separate lives.
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Try Everything, But Keep the Thread
The APN201 sites were rebuilt to make one diverse body of work easier to read without flattening every project into the same tone.
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The Installation I Sent Letters About in 2013
When Sleep was finished, I had a rough idea of how it should exist in the world. Not a cinema. Not a TV screen. Something more like a room you can actually be in. I imagined it projected onto a bed, or onto a wall above a bed. A space where someone could walk in,…
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Am I an Artist? I Don’t Know. But I Keep Making Things Anyway.
During my entire “artist career” (quotation marks very intentional), I’ve been stuck on two stupidly simple questions: What is art? Who is an artist? They sound easy. They are not. At some point I read a definition that stuck with me: “An artist is someone who sees something others cannot see, and then creates something…
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Sleep Is Back (Again?) – And Somehow in a Biennale
Now the latest episode: Sleep has been selected for Anozero 26 – Biennal de Coimbra. It will be shown as part of a Three Rooms installation, projected into a monastery room. Which is… kind of perfect, actually. If there is a place where watching someone sleep for eight hours makes conceptual sense, it’s probably a…